Enemy Model

Faction
Base Level
Armor Type
Health Type
Base Armor
Base Health

Headshot Multiplier (Body Part Multiplier)

Boss Damage ReductionBoss DR is a special kind of damage reduction mechanism used by certain boss enemy types, such as Eidolons. Particularly,
- Critical Multiplier is doubled
- Total damage is multiplied by |MULTIPLIER|
- Damage excessing |THRESHOLD|/|FIRE_RATE|/|PELLETS| is multiplied further by 0.1
- Critical Headshot Multiplier may be ignored, which is otherwise almost universally 2x
Threshold
Multiplier

Level Scaling and Debuffs

Current Level
Corrosive Projection Aura
Base Armor Reduction

Armor
0.000
Health
107.793
Effectiveness per Damage Type
Corrosive
100.000%
Electricity
100.000%
Blast
100.000%
Heat
100.000%
Cold
100.000%
Gas
100.000%
Impact
100.000%
Magnetic
100.000%
Toxin
100.000%
Puncture
100.000%
Void
100.000%
Radiation
100.000%
Sentient
100.000%
Slash
100.000%
Viral
100.000%

Options

Options
Global modifiers (applied to all builds below)

Expert Options

Mods and buffs are internally represented as a list of "upgrades". You can manually input upgrade values to define a custom mod/buff object usable by the weapon builds.

Builds

  • 1
    Attack Type [EXPERIMENTAL; NOT SAVED]
    • Impact: 100.0%
    Reload Speed +0.250(+ Unsupported)
    Average Damage per Shot
    40.96
    Burst / Sustained DPS
    491.47 / 356.35
    Pellets per Shot
    1.00
    Critical Chance / Multiplier
    32.00% / 2.80x
    Status Chance per Pellet / per Shot
    6.00% / 6.00%
    Magazine Capacity
    48
    Fire Rate
    12.00
    Reload Time
    1.60 [2.00]
    Load modding template:
    Buff 1
     
    0.0000.000
    Buff 2
     
    0.0000.000
    Buff 3
     
    0.0000.000
    Curse
     
    0.0000.000

News

TODOs:
  • Work In Progress: Weapons that deal damage both on contact and on explosion.
  • Dynamic fire rate ramp-up (or damage ramp-up for beam weapons).
  • Boss damage reduction calculation for bosses other than Eidolons (so-called scaled damage controllers).
  • Melee support (Note the list already contains melee weapons, but it doesn't work properly.)
  • New game mechanics added since 2021.
Recent important changes:
2020
  • 2020-03-08: Updated enemy scaling mechanism to (hopefully) match U27.2.0. More details at: "S curve" level scaling formula for enemy Health and Shield
  • 2020-05-05: Updated status chance calculation to match the current in-game mechanism. Updated enemies and weapons' stats to match U27.4.2.
  • 2020-06-12: Updated enemies and weapons' stats to match U28.
  • 2020-10-11: Added ability to add a small description for each build. Added Exilus mod slot.
  • 2020-10-12: Added experimental support for "scaled damage controllers", only for Eidolons for now. The damage reduction curve seems to vary between enemy units.
  • 2020-10-29: Updated Riven disposition data for U29.3.0.
  • 2020-10-31: Added Burst DPS chart. TODO: Fire rate ramp-up (e.g., Gorgon) or damage ramp-up with beam weapons (Ignis) is not handled properly.
2021
  • 2021-04-30: Updated weapons and riven disposition data for U30.1.0.
  • 2021-05-02: Fixed interaction of Rhino and Mirage buffs. Updated headshot calculation.
  • 2021-08-02: Mod rank is now variable.
  • 2021-09-09: U30.7 has been released today, however Riven disposition and weapon stats on this website are as of U30.6.1. Unfortunately, I'm extremely busy right now. It might take a while to bring them up to date.
2023
  • 2023-11-05: Updated weapons/upgrades/enemies/rivens data to U34.0.7. The changes were pretty huge (e.g., weapon and enemy names changed to title case, upgrade compatibility tags replaced, etc.). Please tell me if you noticed this broke existing build links or calculation results. The old version based on U30.6.1 data is still accessible through the Wayback Machine: insert https://web.archive.org/web/20220730184323/ at the beginning of the URL.
  • 2023-11-19: Added a slot for weapon arcane. Stats are fixed at max stacks.
  • 2023-11-24: Implemented critical multiplier quantization (someone discovered this and wrote a section on the Fandom wiki back in 2022 — how did they found that the base critical multiplier is quantized by a step of 32/4095!?!?).
  • 2023-11-24: Added support for Kuva/Tenet weapons' damage bonus.
  • 2023-11-24: Fixed Komorex's damage buff on its max zoom level.
  • 2023-11-24: Made it possible to turn off default upgrades per build.
  • 2023-11-24: Fixed a crash when choosing Paracesis due to its default upgrade.
  • 2023-11-24: Fixed Rhino Roar to apply additively to faction damage bonus mods.
  • 2023-11-24: Fixed MR30 Damage Blessing to apply additively to faction damage bonus mods.
  • 2023-11-28: Added Amp and Kitgun builder.
  • 2023-11-29: Added Incarnon Evolution buffs on applicable weapons. This doesn't support all upgrades. Not well tested due to the fact that I don't own all Incarnon Genesis Adapters yet and that the buffs apply in a rather unique way. Expect bugs in damage calculation.
  • 2023-12-01: Added a way to define a "custom mod" in the Expert Options section. This calc doesn't support all possible buffs/mods that exist in the game, especially ones that are specific to a weapon or have some special conditions to activate. You can define a custom mod to express such buffs/mods. This is experimental and is subject to change.
  • 2023-12-02: Added explosion damages. Because the game implements explosion damages in 1000 different ways, the damage calculation or the stats it is currently referencing is likely inaccurate for many weapons. Attack type is currently not saved in the URI fragment. It will be reset to the default (hitscan impact or projectile impact depending on the weapon) upon a page reload.
  • 2023-12-08: Implemented drag and drop to swap/reorder mods.
  • 2023-12-14: Updated game data to U35.
  • 2024-01-18: Updated game data to U35.0.9 (Gauss Prime).
  • 2024-03-28: Updated game data to U35.5 (Dante Unbound).